After that bombshell the party decided that the time was ripe for ending the conflict. Sweetening the pot was the nameless drow illusionist finding them in the temple to tell them that Ma'son Colborel's digging has unearthed something horrible. The drow who were controlling the constructs are now rounding up their comrades and throwing them into the dig site. Ma'son managed to escape somehow.
The party wasted no time going straight to Ma'son's old camp, the ruined city of Boorbock. It was more ruined then they had remembered but they found Ma'son easily enough. He was holed up in the Kobold king's palace. After some conversation convincing him to join in the fight he started talking to no one and then attacked the party. As he got near to death he disappeared and four drow soldiers appeared in his place (session 36).
Knowing that things were definitely coming to a head the party began gathering their allies and went home to Boothearth to meet with the council of elders before the final march to the meeting of the rivers. General Pravus took over control of the united armies of the Valley and named the party his head shock troops. They made their way straight to the dig site and promptly came under attack. Zombie drow poured over the edge of the river and beset the party. After dispatching the threat the party made their way into the dammed in dig site in the midst of the river. as they walked toward the pit they can hear the shambling of more zombies (session 37).
[EDIT] The party dealt with the zombies handily but upon reaching Remul's chamber The evil proto-lich opened with the instant death of his brother, Alem. The party fought Remul in an epic battle. after finally wearing him down the final blow was dealt by Smooth Pebble and her scale of infinity. Remul's "death" was punctuated by a blast of elemental energy which seems to have vaporized the party save for Smooth Pebble, Mordecai, Rocky and a kitten which happened by (and got hit by some of the elemental energy).
Levels Gained: 1 [+1]
Party ECL: 14 [15]
Loot Gained: Loads of masterwork drowcraft weapons.
Wednesday, February 10, 2010
Tuesday, February 9, 2010
Sessions 30- 35
At this juncture I think it is incumbent upon me to try to wrap up the campaign as best I can without going session by session. There are a number of people who have not been able to make it to much of this most recent arc due the stresses of life. For those people, I hope this will keep you informed.
Here goes.
After leaving the temple of Pelor the party attempted to leave the city and were attacked at the banks of the river by a small unit of constructs (session 31). These constructs were being controlled by an invisible drow priestess. Luckily, Smooth Pebble cares not for such trivialities as invisibility and found the priestess. The constructs, as it happens, were controlled by means of a circlet. Silas took the circlet and discovered that he too could control the constructs. The party returned to the council of elders and it was decided that Ma'son Colborel's death was the highest priority. The party disagreed and, instead, headed out in search of the weapons given to the valley by the gods at the beginning of time. Like you do.
Having already been to the temple of Elhonna the team headed first to the temple of Vecna where they hoped to find another weapon. On the way they were assaulted, once again, by constructs. Bezaak took the circlet for this battalion (session 32).
There were only a few more battalions of constructs between them and the temple which were dispatched with relative ease and no gains or losses, like in an 80's montage. The team, figuratively harried, arrived at the temple of Vecna. The temple proved to be an obnoxious pile of riddles and deceptions. In the end the only living being in the temple turned out to be the guardian of the temple who had clearly gone mad with loneliness unless, of course, he had always been that way. The chest containing the weapon was sitting out in plain sight in a lecture hall but required covering one eye and reaching for the non-existent chest. Annoying and stupid, yes. Just Vecna's style, also yes. Inside the chest was a dagger. After one final test involving a balancing act the team was out of the temple of weirdness (session 33).
The next logical stop was to the temple of Elhonna where the final weapon was to be housed. The team, tired of the search, found some small difficulty in making their way through. The temple was easy enough to get into. After all they had already developed relationships with the people there. However, the people who had taken up residence in the basement centuries ago were another matter altogether. There were some traps set, of course. Mostly they were of the amusing pun variety. After some searching the party came upon the door which led downstairs.
After a long descent they passed a golden room visible across a chasm of about 15 feet. Filing it away for later the party continued down to a hall of doors. Opening a door at random they were met with an angry monk who pushed a button before attacking and doing massive amounts of damage. The party learned to deal with this and dispatched a number of these monks. In some of the cells they came across small slips of paper which looked to have been torn from a larger piece. The slips each bore one stanza of a riddle poem, or poetic riddle no one was really sure which. The monks fought well, at one point killing Mordecai and wounding Smooth Pebble quite badly. Luckily in a temple full of friendly clerics who do not know that you just spent the better part of a day killing monks devoted to their god one can find resurrection quite easily (session 34).
Returning below with more information, and Ruku, meant Smooth Pebble and Mordecai went to a different hallway from the one where Silas and Bezaak were still committing various atrocities against ascetic monks. Everything was cleared up rather quickly though the actual inner workings of the monastery remain largely unexplained. The party found its way back to the golden room where the poem served as a prompt for a riddle of three birds; a chicken, hawk and robin. choosing the robin provided the band with a golden key which opened the golden chest. Inside was a note. "Alem, your oath comes due." The man minding the chest then told the party that he was Alem and had been waiting since the beginning of time (thanks to long life granted by Elhonna) to kill his power crazed brother Remul, of whom we all have heard so much. All of the pieces have come together (session 35).
Levels Gained- 1
Party ECL- 13
Loot- Mace of Pelor and Dagger of Vecna.
Here goes.
After leaving the temple of Pelor the party attempted to leave the city and were attacked at the banks of the river by a small unit of constructs (session 31). These constructs were being controlled by an invisible drow priestess. Luckily, Smooth Pebble cares not for such trivialities as invisibility and found the priestess. The constructs, as it happens, were controlled by means of a circlet. Silas took the circlet and discovered that he too could control the constructs. The party returned to the council of elders and it was decided that Ma'son Colborel's death was the highest priority. The party disagreed and, instead, headed out in search of the weapons given to the valley by the gods at the beginning of time. Like you do.
Having already been to the temple of Elhonna the team headed first to the temple of Vecna where they hoped to find another weapon. On the way they were assaulted, once again, by constructs. Bezaak took the circlet for this battalion (session 32).
There were only a few more battalions of constructs between them and the temple which were dispatched with relative ease and no gains or losses, like in an 80's montage. The team, figuratively harried, arrived at the temple of Vecna. The temple proved to be an obnoxious pile of riddles and deceptions. In the end the only living being in the temple turned out to be the guardian of the temple who had clearly gone mad with loneliness unless, of course, he had always been that way. The chest containing the weapon was sitting out in plain sight in a lecture hall but required covering one eye and reaching for the non-existent chest. Annoying and stupid, yes. Just Vecna's style, also yes. Inside the chest was a dagger. After one final test involving a balancing act the team was out of the temple of weirdness (session 33).
The next logical stop was to the temple of Elhonna where the final weapon was to be housed. The team, tired of the search, found some small difficulty in making their way through. The temple was easy enough to get into. After all they had already developed relationships with the people there. However, the people who had taken up residence in the basement centuries ago were another matter altogether. There were some traps set, of course. Mostly they were of the amusing pun variety. After some searching the party came upon the door which led downstairs.
After a long descent they passed a golden room visible across a chasm of about 15 feet. Filing it away for later the party continued down to a hall of doors. Opening a door at random they were met with an angry monk who pushed a button before attacking and doing massive amounts of damage. The party learned to deal with this and dispatched a number of these monks. In some of the cells they came across small slips of paper which looked to have been torn from a larger piece. The slips each bore one stanza of a riddle poem, or poetic riddle no one was really sure which. The monks fought well, at one point killing Mordecai and wounding Smooth Pebble quite badly. Luckily in a temple full of friendly clerics who do not know that you just spent the better part of a day killing monks devoted to their god one can find resurrection quite easily (session 34).
Returning below with more information, and Ruku, meant Smooth Pebble and Mordecai went to a different hallway from the one where Silas and Bezaak were still committing various atrocities against ascetic monks. Everything was cleared up rather quickly though the actual inner workings of the monastery remain largely unexplained. The party found its way back to the golden room where the poem served as a prompt for a riddle of three birds; a chicken, hawk and robin. choosing the robin provided the band with a golden key which opened the golden chest. Inside was a note. "Alem, your oath comes due." The man minding the chest then told the party that he was Alem and had been waiting since the beginning of time (thanks to long life granted by Elhonna) to kill his power crazed brother Remul, of whom we all have heard so much. All of the pieces have come together (session 35).
Levels Gained- 1
Party ECL- 13
Loot- Mace of Pelor and Dagger of Vecna.
Subscribe to:
Posts (Atom)